Home Gaming King’s Bounty II curiosity storytelling and challenging ;

King’s Bounty II curiosity storytelling and challenging ;

by David Smith

King Bounty II  Legendary Characters Review

King’s Bounty II from 1C Amusement is the hotly anticipated spin-off of 2008’s dream pretending game King’s Bounty The Legend. You assume responsibility for one of three characters each bound to be the legend of the domain of Nostria. Hero Aivar, relative of an honorable family and knight of the king’s watchman, Mage Katherine, Lady of the leaders of Nostria’s tough mountain area, or Paladin Elisa, a worker young lady from Lorian. Your decision modifies your accessible capacities and availability of different regions all through the game.

The principle ongoing interaction brings the state of hierarchical, turn-based fights against different animals found meandering the grounds of Nostria; these can shift anyplace from whiskery dwarves to goliath stone golems. When you experience an enemy, the fight will then, at that point unfurl on a hexagonal network and you’ll take authority of the units you’ve procured along your excursion up until now, both moving and attacking deliberately across the different spaces, in comparative style to XCOM. With each unit having different details to decide how far they can move, how hard they hit, and the scope of their assaults, these fights can be exceptionally key and agreeable.

Warriors  of the North Turn Based Fight

In the middle of fights you are given a third-individual, open world realistic experience, in which you are allowed to investigate the domain of Nostria, discovering chests and boxes to plunder, finishing different side missions for Nostria’s occupants, and buying new units from selection representatives that can be found in towns spotted across the guide. Despite the fact that there are exercises to do outside of the turn-based fights, the world feels extremely desolate, and this isn’t helped by the reality it takes an age to go through it. The lazy development speed gave to the player and the pony being vigorously confined to specific regions leaves you wanting for a greatly improved approach to move your arse through Nostria.

In case you’re willing to contribute your time learning the fight framework and procedures to prevail with regards to King’s Bounty II then, at that point there’ll be some pleasure to be found here. Notwithstanding, the game is extremely unforgiving with your time, driving you to go through hours finishing dull side missions and plundering different spots to step up your units, just for them to be killed in the following principle mission fight you battle. Likewise continually reloading saves just to advance through the story feels extremely obsolete.


  • The interesting race of enraged Vikings, just as new impartial animals
  • New principle saint – Olaf the Viking
  • Valkyries! Five glorious fighter ladies go with Olaf, which he can call up during fight by using his Fury focuses
  • Further developed ability tree and new novel gifts
  • New honors that award exceptional advantages
  • Extra fight spells and a totally new sorcery school – Runic Wizardry
  • Changed fight framework dependent on the utilization of Runes
  • Serenade – an interesting capacity of the Skald class which can transform a reasonable loss into a mind-boggling triumph.

Here are the King’s Bounty II System Requirements (Minimum)

  • CPU: Core i5-3570K or FX-8310.
  • RAM: 8 GB.
  • OS: Windows 10 64-bit.
  • VIDEO CARD: GeForce GTX 780 3GB (or Radeon RX 470 4GB)
  • PIXEL SHADER: 5.0.

 Capacity to manufacture new things


As in prior games in the series, the story works out over various islands that you steadily investigate and vanquish for the clouded side. All come total with different guides that include the typical twisty-turn pathways supplied with heaps of treats like chests of the gold that fills in as the sole in-game cash and mysterious antiques. The isles are alluring, if somewhat on the cartoony side, thus loaded with detail that you might need to squint to make out different sorts of articles that you can take or scrounge through, similar to wind eggs, chests, caskets, and memorial service urns.

Disarray isn’t an issue with regards to fight fields, which make up most of King’s Bounty: Clouded Side. Indeed, even with the entirety of the game’s complexities, the principle maps are simply puts where you produce fights with watching or fixed adversaries. This- – in addition to the expense of troops, their accessibility (which isn’t actually a worry after the several islands, since you generally have prepared admittance to fortresses by means of teleportation and nearby shops selling pretty much every way of unit you could need), and the strategic concerns administering which kinds of fighters you need to take into fight against specific foes – is at the core of the game.


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